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Ethno::log |
Dept. of cyberethnologica, kerleone, February 9, 2004 at 12:50:32 PM CET
Virtual Relations Telepolis with some thoughts about "virtual relations" ("Wer bist du?", german) and their differences to offline relations of our society (be careful, all you scientists, this is a slightly poetic text). ... Link (0 comments) ... Comment Dept. of cyberethnologica, zephyrin, February 3, 2004 at 2:32:37 PM CET Some cyber fun
... Link (2 comments) ... Comment Dept. of cyberethnologica, fabulous, December 29, 2003 at 3:19:06 PM CET netzspannung.org netzspannung.org is a dynamic knowledge portal for digital culture. The platform serves as a multi-disciplinary link between media art and media design, science and technology and communicates the many different activities in the media culture scene in an up-to-the-minute information pool. netzspannung.org offers an online archive for digital art, design and media technology that can be explored via innovative interfaces. they also offer a media archive with full length streams of the lectures "iconic turn" at lmu munich ... Link (0 comments) ... Comment Dept. of cyberethnologica, kerleone, December 20, 2003 at 8:54:23 PM CET The State of Play The State of Play Conference on "Law, Games, and Virtual Worlds" recently concluded at the New York Law School. A lot of papers dealing with questions like:
... Link (0 comments) ... Comment Dept. of cyberethnologica, kerleone, December 10, 2003 at 9:37:01 AM CET What defines online communities? 12 Variables to understand online communities. "This article is an attempt to discuss some of the qualities that define virtual communities." ... Link (1 comment) ... Comment Dept. of cyberethnologica, zephyrin, December 1, 2003 at 1:32:51 PM CET Psychology of cyberspace
... Link (0 comments) ... Comment Dept. of cyberethnologica, zephyrin, December 1, 2003 at 12:08:02 PM CET Map of the Internet ![]() ... Link (0 comments) ... Comment Dept. of cyberethnologica, zephyrin, November 16, 2003 at 2:56:03 PM CET Print-journal on blogs ![]() ... Link (1 comment) ... Comment Dept. of cyberethnologica, kerleone, November 11, 2003 at 11:42:15 AM CET Technology Adaption in Weblogs Jim Milne, Student at the Department of Anthropology from University of South Florida, last month wrote an paper about the The Technology Adoption Cycle in Weblogs [Word Doc]. He also made some kind of self-experience for his work by having his own weblog. Well, we may call that fieldwork. What he want's to proove is the following: "The outcome of this study is a redefinition of technological innovation. The study shows that the tools and techniques that come to be known as a technology follow the creation and adoption of the practices they contain. If technology is not just artifacts and production processes, but also the contexts of the use of that object, and the practices engaged in by people using it, then the complex of emergent meanings that describe and explain it precede the technology itself. Paradoxically, the practices come to exist, and then the tools are developed to accomplish them. This redefinition of technological innovation is meant to refute the notion that technology ?causes? social change. More correctly, social practices change, and technology shifts accordingly." For more information and a list of literature you may take a look at his First Draft Dissertation. ... Link (0 comments) ... Comment Dept. of cyberethnologica, kerleone, October 28, 2003 at 2:36:19 PM CET Digital Mantra "Tibetan Buddhists believe that saying the mantra (prayer) Om Mani Padme Hum, invites the blessings of Chenrezig, the embodiment of compassion. They also believe you can produce the same effect by spinning the written form of the mantra around in a prayer wheel (called 'Mani wheels' by the Tibetans). The effect is said to be multiplied when more copies of the mantra are included, and spinning the Mani wheels faster increases the benefit as well." But because your hard drive spins, it becomes a Digital Prayer Wheel: "Right now, your hard drive is serving as a Mani wheel, because there are several copies of the mantra 'Om Mani Padme Hum' on this page, and they are all stored on your hard drive in the cache for your browser." Via Interconnected ... Link (6 comments) ... Comment Dept. of cyberethnologica, zephyrin, October 28, 2003 at 12:51:30 PM CET Alternate-Reality-Game communities Long before the movie Blair Witch Project was to be seen in the cinemas, strange hints to the incidents later to be seen in this documentary-style-horror-thriller-flick appeared scattered around the internet. A bit later german private TV-station Sat1 tried to redo the hype to promote their mini series Aeon. But, as it happens so often to copycats, they hadn't understood the tiniest bit of the original concept and greatly offended the taste and intellect of the cyberians out there ... so the officially set up forums were spammed and flamed as they deserved it and finally went straight to hell, where to they righteously belonged from the beginning. Later the guys in the vicinity of Steven Spielberg staged"an elaborate game-cum-marketing conspiracy for the very lame movie A.I. This game positioned a rich, interlinked, and often sneaky series of texts, clues within other documents, Web sites, and even voicemail messages, which were pieced together and developed into a narrative by thousands of curious netizens around the world. I've been describing this as collaborative, distributive, interactive, mystery storytelling, and consider it a new form of writing; others use the pithier and delightfully-abbreviated term Alternate Reality Game." ... says Bryan Alexander. Now an equivalent game pointing to the upcoming "Matrix Revolutions" has appeared. Read the social-software perspective and everything about the Matrix Game at infocult. via many-to-many and infocult ... Link (0 comments) ... Comment Dept. of cyberethnologica, kerleone, October 21, 2003 at 11:15:12 PM CEST Magazine: Game Studies "Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org. Our primary focus is aesthetic, cultural and communicative aspects of computer games. Our mission - To explore the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories; to provide an academic channel for the ongoing discussions on games and gaming." Via supatyp ... Link (0 comments) ... Comment |
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