Ethno::log |
Dept. of , zephyrin, November 3, 2003 at 10:48:25 AM CET Game analysis and cultural anthropology "Unlike in many aesthetic fields, a [computer]game is not a fixed object, but a fluid and (sometimes) social activity or process. [...] By their fluent nature and dynamic ("emergent") behavior, games represent a challenge to humanist, textual perspectives on aesthetics. [...] The border zone between aesthetics and technics represent a great opportunity to explore both game structure and games' cultural meaning. Also, the humanist notion of "analysis" must be reexamined in light of digitized media such as computer games." (Game Analysis Methodology -- underlines added) All this clearly adresses issues already taken up by cultural anthropology: The notion of culture as being dynamic; the transcendendation of text-centred methods and theories (think of oral history and such); not anymore taking for granted the traditional differentiations of societies into spheres like politics, economy, technology, religion, art ...; the reflexivity concerning own methods and concepts like analysis. We not only encounter the "other" when traveling into remote regions of the globe, but every time when we face something "new". Computergames, although products of 'western' cultural change, bring forth new social and cultural phenomena which are alien or even completely unknown to the majority of the members of 'our' societies. The above quotation restrengthened my believe that cultural anthropology has quite something to contribute to the new academic field of game analysis. see the original posting by flammable ... Comment
kerleone, November 3, 2003 at 1:04:09 PM CET
Hey Zeph, it seems you updated to the new opera. As with my articles, now you have to extra check to allow comments (I repaired it in this one, take a look at the others from you). I will take a look to the templates to repair it if I have time. ... Link
zephyrin, November 3, 2003 at 1:20:46 PM CET
Ah ... that's it, I already wondered about where the comments-link had vanished to. Then it suddenly appeared under the article, and I thought it was some kind of time-lag. Little did I know that the clan chief himself had interfered with the shaman's doings ;-) -- tnx, I'll check the boxes. Talkin' 'bout templates: F*** around with 'em a li'l more and bring back the category links to the front page, for hell's sake. Btw, if someone may wonder about this kind of comment-threads, and thinks that they don't belong in here: That's called online-community building ... :-) ... Link
kerleone, November 3, 2003 at 7:13:47 PM CET
Don't think that you are in a community with me! ... Link
flammable, November 3, 2003 at 9:11:24 PM CET
lol well such comments bring a bit more life - at least it shows that living ppl are behind :D as for this quote, I guess this issue was brought up long ago by culture studies and Birmingam school. They have noticed that so called "other" moved into our neighbourhood (example may be all exotic societies of imigrants in UK, also some radical youth subcultures like metal music fans) and that it is nessesary to research it and to understand it. From this point of view Western culture consists from many different cultural groups and I guess cyberculture might be viewed as one of such cultural groups. Also, even in remote regions of the globe so called "others" are touched by Western culture and there are no pure traditional societies left anymore I guess. I remember I have read somewhere rather interested field case, how an anthropologist asked native american about some custom and when respondent didn't know how to answer, he just asked the researcher to wait a bit, for he needs to go to library and read a book about his own tribe - and then he will be able to answer the question. That is interesting example how anthropology studies may do influence on the anthropology research subject :) ... Link ... Comment |
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