Ethno::log |
Dept. of thoughts, kerlone, November 18, 2002 at 12:20:35 PM CET Comparing Things in Cyberethnology In the last days I was discovering a little mistake in my (and others?) concept of Cyberethnology: As I know, researchers were always or often thinking about internet culture as a new culture, which has differences to offline cultures. For example, you compare commodification in online games to commodification in real markets, and discover similarities and differences (see also older story). Or a fellow student at our institute does research about democracy in the internet compared to the offline world, another one about ethnical conflicts in the internet (also with comparing or measuring it to the offline world). But taking internet culture serious means, that we are always aware that it's nearly as complex as the offline world and that there are really huge differences inside the internet. I mean, the differences of it to the offline world are really obvious and most of them (definitely not all!) are most likely based only on the technical difference, not in the cultural. The cultural interesting thing rather is: How are the differnces inside? As "inside" the technical difference is lesser. So taking internet culture serious means, that we are aware, that the internet is a own social space with it's own rules, of course affected by the offline world, but meanwhile maybe more affected by itself. So, what I would do to understand the internet, will rather be comparing different internet cultures. For example, commodification in one online game community compared to another (ok, this is stupid as it's most likely influenced by the game programing code). Another example: Comparing forum tradition and use and habits of one community to another. Intuitive I would guess, this would be more interesting as comparing it to offline communication of communities. Of course, this means not that comparing to the offline world is senseless. I think, at the moment it's only less interesting. Comparing to offline worlds is necessary for adapting our theorys. But then - as researches interested in culture - we should look at the different cultures inside the internet space. ... Comment
zephyrin, November 18, 2002 at 1:34:37 PM CET
Re: Comparing Things in Cyberethnology
My vision when we installed the category "cyberethnologica" was to have a forum to discuss all kinds of 'human matters' connected with, or even induced by Information and Communication Technologies (ICT) from a social/cultural anthropological vantage point. ... Link
matamata, November 18, 2002 at 6:42:48 PM CET
Re: Re: Comparing Things in Cyberethnology
Thank you, Zephyrin! Even if this means rebelling against our chief, I totally agree with you. ... Link
dopefish, November 18, 2002 at 7:22:35 PM CET
No,
I think KerLone is right! He's a genious! ... Link
kerlone, November 18, 2002 at 7:23:28 PM CET
Oh,
thanks very much for this nice compliment :-) But seriously, we are talking about slightly different things. I did not talk about different worlds, we have the same opinion here. And I did also say, that the online world is affected by the online world and vice versa. They are interwoven. But didn't you recognize that today in the course we talked again about for example time and space beeing different in the net, or better, for people online, compared to what? Compared to the offline world. I discussed with the other interested. It's important, yes. But why did nobody ask, where are differences between two internet cultures. For example between players of Quake3 and Ultima Online, there certainly is a difference. BTW, the dichotomy between online-online and online-offline is very similiar to the one, Christine Hine seems to talk: ... Link ... Comment |
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