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Comparing Things in Cyberethnology


In the last days I was discovering a little mistake in my (and others?) concept of Cyberethnology: As I know, researchers were always or often thinking about internet culture as a new culture, which has differences to offline cultures. For example, you compare commodification in online games to commodification in real markets, and discover similarities and differences (see also older story). Or a fellow student at our institute does research about democracy in the internet compared to the offline world, another one about ethnical conflicts in the internet (also with comparing or measuring it to the offline world). But taking internet culture serious means, that we are always aware that it's nearly as complex as the offline world and that there are really huge differences inside the internet. I mean, the differences of it to the offline world are really obvious and most of them (definitely not all!) are most likely based only on the technical difference, not in the cultural. The cultural interesting thing rather is: How are the differnces inside? As "inside" the technical difference is lesser. So taking internet culture serious means, that we are aware, that the internet is a own social space with it's own rules, of course affected by the offline world, but meanwhile maybe more affected by itself. So, what I would do to understand the internet, will rather be comparing different internet cultures. For example, commodification in one online game community compared to another (ok, this is stupid as it's most likely influenced by the game programing code). Another example: Comparing forum tradition and use and habits of one community to another. Intuitive I would guess, this would be more interesting as comparing it to offline communication of communities. Of course, this means not that comparing to the offline world is senseless. I think, at the moment it's only less interesting. Comparing to offline worlds is necessary for adapting our theorys. But then - as researches interested in culture - we should look at the different cultures inside the internet space.


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Re: Comparing Things in Cyberethnology

My vision when we installed the category "cyberethnologica" was to have a forum to discuss all kinds of 'human matters' connected with, or even induced by Information and Communication Technologies (ICT) from a social/cultural anthropological vantage point.
The study-examples which you named, which always have a connection to the 'real world' (see below), have this connection because they look upon phenomena in the 'offline-world' which are in some way mirrored -- maybe much distorted, or not -- in the 'online-world'.
The cases you've got in mind are substantially different: They surface in the 'online-world' only. In my mind both kinds of studies fall into the category of cyberethnology -- taken for granted: they are different branches of it.
But I sense another difficulty, namely the very distinction between offline- and online-worlds as they were different kinds of 'reality', worlds completely apart. My view goes like this: The social space generated by digital cybernetic machines -- most often than not called by the Gibsonian word cyberspace -- is an addendum to the lifeworlds of people, not a 'new world'. Everything comes to the human individual as experience. This experience is mediated by 'something'. The spoken word is mediated by soundwaves travelling along air-molecules, our vision of the material world is mediated by light-waves and so on. The experiences possible in cyberspace are mediated by networks of networks of cybernetic machines ... and are finally brought to our attention by some kind of Interface.
So cyberspace is a new dimension of experience added to our lifeworlds. It's not a "Gegenwelt", it's a part of the 'normal world'. Inside this new dimension there may come up new social and cultural phenomena -- I myself am completely convinced of that meanwhile -- which are worthwhile to be looked upon by social/cultural anthropologists.

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Re: Re: Comparing Things in Cyberethnology

Thank you, Zephyrin! Even if this means rebelling against our chief, I totally agree with you.

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No,

I think KerLone is right! He's a genious!

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Oh,

thanks very much for this nice compliment :-)

But seriously, we are talking about slightly different things. I did not talk about different worlds, we have the same opinion here. And I did also say, that the online world is affected by the online world and vice versa. They are interwoven.

But didn't you recognize that today in the course we talked again about for example time and space beeing different in the net, or better, for people online, compared to what? Compared to the offline world. I discussed with the other interested. It's important, yes. But why did nobody ask, where are differences between two internet cultures. For example between players of Quake3 and Ultima Online, there certainly is a difference.
Ok, maybe this is not more important to ask, but it's a new kind of studies.

BTW, the dichotomy between online-online and online-offline is very similiar to the one, Christine Hine seems to talk:
"Internet as culture" = comparing online with online culture
"Internet as cultural object" = comparing online to offline culture

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